
TGS
The message delivered at the TGS last week by many of the top Game Executives was that its not the hardware that will be ruling the industry – but in fact the software. The Big Three (Sony, Microsoft and Nintendo) console makers now find themselves competing with mobile smart phones and the ever evolving Apple iPhone. Content as always, is KING. The threat of applications being developed and hosted on the Appstore for a mere 99 cents bites into the console gaming market.
Announcements were made by heads of Sega, Sony to name a few were that diversification was on its way. Software development for all platforms and for all markets – not just Japan but the greater Western world would be in the pipeline.
More notable themes of the TGS were:
- Economic Recession = less exhibitors and less attendees – approx. 27000 in 2009 vs 105,000 in 2008 on the first day of opening.
- More Mobile gaming exhibits were present at the TGS compared to last year.
- Content will become downloadable in future.
- Strength is relying on the internet and social media networks to capture gamers.
- Console prices dropped.
- Game Publishers now develop content for ALL consoles…Where does your loyalty live with?
Main Game Titles on Display -
- Assassins Creed II
- Call of Duty II
- Gran Turismo 5
- The Last Guardian
- Ninokuni: The Another World
- MetalGear Solid Peace Walker
- Final Fantasy XIII
- End of Eternity
- Lunar
- Last Ranker
- White Knight Chronicles 2
- Phantasy Star 2 Portable
Other Areas of Interest
- Game Schools – Universities showcasing their courses to future game developers
- Business Solutions – Solutions to help Gaming Publishers – Payment, Music, Font, Delivery.
- Mobile – Games developed specifically for Mobile Phones.
- International Area – developers and Publishers from Specific Countries housed under one roof – EG: China, Canada, Taiwan, Holland.
- Kids – Yes, even an area just for children’s games.
Official Attendance TGS
Day 1 – 27,435 Visitors (2008: 27,305 Visitors)
Day 2 – 24,605 Visitors (2008: 24,178 Visitors)
Day 3 – 61,138 Visitors (2008: 71,639 Visitors)
Day 4 – 71,852 Visitors (2008: 71,166 Visitors)
Total: 185,030 Visitors (2008: 194,288 Visitors)


The age of the Infocalypse
This world is now a heaving social consciousness that shifts and proclaims and tweets and updates and spouts gouts of data, information and knowledge about itself. What was once a series of nodes, is now a singular navel gazing datastrosity that finds itself reflected in a mirror that reflects to eternity. Its holding a mirror to itself, speaking into a mouthpiece, without a filter, it has its own ear hard up against its mouth, and this mouth whispers and whispers and whispers information which people are free to attach and attribute meaning and to anchor celebrity and diggs and likes.
It is the age of the infocalypse, where everyone can choose to be the Protagonist. We are no longer mere consumers – we can take it upon ourselves and hide and block some and follow others. We can start our own memes, and incite our own flashmob.
Now is the time. Tom0rrow is the time. Anytime is a good time. The global village is no longer a village. We’ve upgraded and reached escape velocity. All information is now accessible if you have the user privileges. Google is going for the early land grab. Microsoft is making you view the land through their own window. How you see the information is a matter of the browser and the browsed.
What is next after the internet? Metaverse. Datafeed –> Omnifeed –> Food for thought.
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Posted in Commentary, Impact of the Internet
Tagged Add new tag, Consumer, Data, Google, Meme, Microsoft, Search, Search Engines, Tools